Demo update!


Salute!

So, we've finally updated the demo for the first time. This is far from all the fixes we wanted to make by now, and it’s definitely not the last update. The most important and interesting changes include the addition of French text localization, a conversation log, and making Mira an active participant in the fight against the goose. By the way, what other localizations do you think we should add?

You can read about all the changes below:

— Added French localization;

— Added conversation log;

— Added the ability to skip to the next dialogue line by clicking the mouse;

— Added a few new narrator lines;

— Added a conversation with Mira after completing the goose quest;

— Moved the log and auto-read buttons to the top right corner;

— Mira is now an active character in the goose fight;

— The ultimate ability system has been changed: now the Divine Gift gauge fills up when using a normal attack;

— Settings now apply automatically when changed;

— Card highlighting in battle mode has been updated;

— Inactive cards in battle mode are now dimmed;

— Fixed the "holes" in the table model.

We’ve also launched a Telegram channel (https://t.me/lockontale), where we post daily updates on development progress and other stuff. We’d love to see you there!

Files

VividTale_Demo.7z 1.4 GB
89 days ago

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